Evidence-based design principles behind the Dimensional Literacy Platform
The Science Playground and interactive modules are built on decades of cognitive science research showing that active exploration beats passive consumption for deep understanding.
| Source | Finding | Our Application |
|---|---|---|
| Hirsh-Pasek et al. (2009) | Playful learning activates deeper encoding than direct instruction | Simulations before explanations; "aha" moments over lectures |
| Chi & Wylie (2014) - ICAP Framework | Interactive > Constructive > Active > Passive for learning outcomes | Every concept has an interactive component, not just reading |
| Bransford et al. (2000) - "How People Learn" | Prior knowledge activation essential for new learning | Curiosity hooks ("What if...?") before formal concepts |
| Fisher et al. (2013) - "Taking Shape" | Spatial play improves math/science outcomes | Physics simulations are fundamentally spatial reasoning tools |
| Montessori Method | Child-directed exploration with prepared environment | No forced paths; "Browse all" always visible; learner chooses |
Learning isn't about cramming everything at once. Our module release strategy and session design follow evidence on optimal spacing.
| Principle | Research Basis | Implementation |
|---|---|---|
| Spacing Effect | Cepeda et al. (2006) - Optimal gaps between learning sessions | Don't push all simulations at once; introduce gradually |
| Interleaving | Rohrer & Taylor (2007) - Mixing topics beats blocking | Multiple pillars visible together, not isolated silos |
| Incubation | Sio & Ormerod (2009) - Breaks improve insight problem-solving | Sessions designed for 10-20 min, not hour-long marathons |
| Sleep Consolidation | Walker (2017) - "Why We Sleep" | No pressure to "finish"; progress saves naturally |
Working memory capacity changes with development. Our interface adapts accordingly.
| Age | Working Memory | UI Implications | Mode |
|---|---|---|---|
| 4-7 | ~2-3 chunks | Icons only, no text, 3 options max | ๐ Play |
| 8-12 | ~4-5 chunks | Simple words, 6 buttons, no numbers | ๐งช Explore |
| 12-16 | ~5-7 chunks | Sliders, real terms, some formulas | ๐ฌ Discover |
| 16+ | ~7+ chunks | Full controls, equations, data export | ๐ Learn |
Source: Cowan (2001) - "The Magical Number 4"; Gathercole & Alloway (2008) - "Working Memory and Learning"
Pillars connect to playground simulations. Each pillar page links to relevant interactive experiences.
| Pillar | Playground Experiments | Connection |
|---|---|---|
| 1. Scale & Proportion | Gravity Drop, Size Comparison | Experience magnitude viscerally |
| 2. Emergence & Complexity | Pendulum Waves, Boids Flocking | Simple rules โ complex patterns |
| 3. Systems & Interdependence | Projectile Lab, Buoyancy | Multiple variables interacting |
| 4. Energy & Transformation | Collision Physics, Pendulum | Energy transfer visualization |
| 5. Probability & Uncertainty | Random Walk, Diffusion | Stochastic processes in action |
| 6. Information & Patterns | Signal Noise, Pattern Detection | Information vs noise distinction |
| 7. Time & Change | Decay Simulation, Growth Models | Temporal dynamics |
| 8. Consciousness & Observation | Observer Effect, Attention Lab | Self-reference and awareness |
Progress tracking is designed to inform, not judge. All data stays local unless explicitly shared.
For those wanting to dive deeper into the research: